fixed bug in write_line() function in src/utilities.hpp.displayed GPU memory allocation size is now fully accurate.minor optimization to GPU voxelization algorithm (workgroup threads outside mesh bounding-box return after ray-mesh intersections have been found).added particles with immersed-boundary method (either passive or 2-way-coupled, only supported with single-GPU).added kernel for solid boundary rendering with marching-cubes.
0 Comments
Leave a Reply. |